Public Health In Action

Public Health In Action

Public Health In Action

Language:

English

Grade/Age:

Secondary (15-18)

Subject:

Science, Technology, Engineering, Math, Public Health, Health and Wellbeing

Global Goals:

1: No Poverty, 2: Zero Hunger, 3: Good Health and Well Being 4: Quality Education, 9: Industry, Innovation and Infrastructure, 10: Reduced Inequalities, 11: Sustainable Cities and Communities, 13: Climate Action, 17: Partnerships for the Goals

Dates:

August 25, 2025 – May 1, 2026

Registration Dates:

July 25, 2026 – August 25, 2025

Project Description:

 

Public Health is more important than ever. With the changing social, political, cultural and economic norms we need to reimagine higher education—emphasizing Population Health and Social Determinants of Health that promotes attaining the full potential for health and well being for all. This means incorporating “glocalization” into solution centric approaches and creative leadership.

Completing this course marks the level of students’ efforts and signifies a significant step forward in their journey towards understanding public health. Throughout this project, students will engage with a diverse range of topics, methodologies, and real-world applications, equipping them with essential knowledge, skills, and perspectives to navigate the multifaceted landscape of public health.

Moreover, the lessons learned from this course project will serve as a solid foundation for students as they continue their academic and professional endeavors in the field of public health. Whether pursuing further studies, embarking on careers in public health practice, or advocating for policy change, students are well-equipped to make meaningful contributions to improving the health and well-being of communities locally, nationally, and globally.

When is the project most active?

Fall, Spring

Length of time to complete project:

14 weeks

Instructional time required for project:

1-2 hours per week

Facilitator(s):

Dr. Ashish Joshi, Niharika Jha, Michelle Jeu

Facilitator country:

United States

Will the project include a synchronous exchange?

Yes

Project Phases:

Lesson 1 – Public Health 101 module serves as an introduction to public health, giving students a foundational understanding of key concepts, principles, and practices. Through lectures, discussions, and interactive activities, students will explore public health’s role in promoting and protecting population health.

Lesson 2 – Importance of Research in Public Health module focuses on the significance of research in advancing our understanding of health issues, informing evidence-based interventions, and improving population health outcomes. Through this module, students will explore the role of research in public health practice, its ethical considerations, and various research methodologies used in the field.

Lesson 3 – Data Gathering Techniques in Public Health module introduces students to various methods and tools used for collecting, analyzing, and interpreting data in public health research and practice. Through this module, students will learn about the importance of data in identifying health trends, assessing population health needs, and monitoring the effectiveness of public health interventions.

Lesson 4 – Storytelling with Public Health Data module explores the art and science of using data to communicate compelling narratives about public health issues. Through this module, students will learn how to transform complex data into accessible and impactful stories that engage diverse audiences, raise awareness, and drive action toward improving population health.

Lesson 5 – Role of Data, Information, and Knowledge in Public Health module explores the interplay between data, information, and knowledge in shaping public health policies, programs, and interventions. Through this module, students will examine how data is synthesized and transformed into actionable knowledge to address population health challenges.

Lesson 6 – Human-Centered Design Approaches in Public Health module teaches students about innovative methods for developing and implementing public health interventions that prioritize the needs, preferences, and experiences of communities and individuals. Through this module, students will learn how to apply principles of human-centered design to address complex public health challenges and promote health equity.

Lesson 7 – Evaluation of Public Health Intervention module provides students with an understanding of evaluation methods and techniques used to assess the effectiveness, efficiency, and impact of public health programs and interventions. Through this module, students will learn how to design and conduct evaluations, interpret findings, and use evaluation results to inform decision-making and improve program outcomes.

Lesson 8 – Technological Innovations in Public Health module explains the role of emerging technologies in transforming public health practice, research, and policy. Through this module, students will examine how advances in digital health, data analytics, mobile technologies, and artificial intelligence are revolutionizing disease surveillance, health promotion, healthcare delivery, and health outcomes monitoring.

Lesson 9 – Public Health Entrepreneurship Public Health Entrepreneurship explores the intersection of public health and entrepreneurship, focusing on the development, implementation, and sustainability of innovative solutions to address public health issues. Through this module, students will learn about the principles of entrepreneurship, business models, funding mechanisms, and partnerships in the context of public health.

Lesson 10 – Public Health is Glocal module teaches about the interconnectedness of global and local factors in shaping public health outcomes and interventions. Through this module, students will examine how global health issues, policies, and trends impact local communities, as well as the role of local contexts, cultures, and systems in influencing global health initiatives.

Lesson 11 to 14 – Case Studies in Public Health provides students with opportunities to analyze real-world public health issues, interventions, and policies through case study analysis. Through this module, students will examine diverse public health challenges and responses, develop critical thinking skills, and apply theoretical knowledge to practical scenarios.

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Project Categories

STEM

Creative/Language Arts

Social Sciences

The Olympics & Paralympics in Action (TOPA) Project

The Olympics & Paralympics in Action (TOPA) Project

The Olympics & Paralympics in Action (TOPA) Project

Language:

English, Languages of participating countries

Grade/Age:

Primary (5-11), Middle (12-14), Secondary (15-18)

Subject:

Creative & Language Arts, Social Studies, Public Health

Global Goals:

3: Good Health and Well-Being; 10: Reduced Inequalities; 17: Partnerships for the Goals

Registration Dates:

September 1, 2025 – April 30, 2026

Project Dates:

September 1, 2025 – June 30, 2026

Project Description:

TOPA Project aims to foster friendship, the spirit of encouragement, and unity in diversity through learning about the Olympic & Paralympic Games, especially their Values (“Excellence, Respect, Friendship” & “Courage, Determination, Inspiration, Equality”) , “Fair Play” and “Olympic Truce”. You will also present works on “well-being and solidarity” through sports, by doing, watching, and/or associating sports with art, music, or sustainability.

This time, join this project for the 2026 Milano-Cortina Winter Games!

When is the project most active?

Spring

Length of time to complete project:

4-8 Weeks

Instructional time required for project:

less than 1 hour per week

Facilitator(s):

Mayumi Takizawa, mayumi.takizawa@nifty.com 

Facilitator country:

Japan

Will the project include a synchronous exchange?

Yes

Project Phases:

1. Self-introductions & News about Sports (Sep.2025 – Mar. 2026)
2. Comments on Milano-Cortina 2026 Latest News (Sep.2025- Mar. 2026)
3. Project Activities & Discussions about Olympic & Paralympic Values and Fair Play
(Sep.2025 – Mar. 2026)
4. “TGE (TOPA Global Exhibition) 2026” (Zoom, Jan. 31, 2026) :
Presentations about the Values, Fair Play and Olympic Truce by middle & high schools
(All TOPA teachers are welcome!)
5. Final Collective Product Viewing ( Mar. 2026)
6. Final Reflections to get your certificates (Jan.-Mar, 2026)

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Project Categories

STEM

Creative/Language Arts

Social Sciences

Stick: Measuring the Circumference of the Earth

Stick: Measuring the Circumference of the Earth

Stick: Measuring the Circumference of the Earth

Language:

English, Spanish, Japanese, Arabic, French

Grade/Age:

Primary (5-11), Middle (12-14), Secondary (15-18)

Subject:

Science, Technology, Engineering, Math (STEM)

Global Goals:

4: Quality Education; 10: Reduced Inequalities

Dates:

September 1, 2025 – May 15, 2026

Registration Dates:

July 1, 2025 – June 30, 2026

Project Description:

The main objective of this project is to measure the perimeter of the Earth, similarly to the one used by Eratostenes more than two thousand two hundred years ago. For this, each group of students and their teachers will measure the height and shadow of a rod during the solar midday. Each school will share the values of your measurements by completing the calculation form created on Google.

El objetivo principal de este proyecto es medir el permetro de la Tierra, de manera similar a la que utiliz Eratstenes hace ms de dos mil doscientos aos. Para ello, cada grupo de alumnos y sus docentes medirn la altura y sombra de una vara durante el medioda solar. Cada escuela compartir los valores de sus mediciones mediante el completado de la planilla de clculo creada en Google.

When is the project most active?

Fall and Spring

Length of time to complete project:

5 weeks

Instructional time required for project:

less than 1 hour per week

Facilitator(s):

Ricardo Lopez

Facilitator country:

Argentina

Will the project include a synchronous exchange?

No

Project Phases:

Presentation, technical explanation, realization, data sharing

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Project Categories

STEM

Creative/Language Arts

Social Sciences

Money Matters

Money Matters

Money Matters

Language:

English

Grade/Age:

Primary (5-11) Middle (12-14), Secondary (15-18)

Subject:

Social Studies, Creative Language Arts

Global Goals:

8: Decent Work & Economic Growth; 10: Reduced Inequalities

Registration Dates:

September 1, 2025 – April 30, 2026

Registration Dates:

October 1, 2025 – May 31, 2026

Project Description:

Money Matters is an ongoing project where students are able to get into conversation about money, learn some facts about history of money and about money in other countries, discuss students pocket money and proverbs about money, develop critical thinking skills, make media products about money. Students are invited to tell about the history of money in their own countries, to take pictures of money and describe them, to write what is represented on their coins and banknotes. Students will discuss their pocket money and search and explain the meaning of the proverbs about money and illustrate the proverbs. Students search interesting facts about money and share with their partners and they are able to get into conversation about earning money.

When is the project most active?

Spring and Winter

Length of time to complete project:

1-2 Months

Instructional time required for project:

Less than 1 hour per week

Facilitator(s):

Natasha Belozorovich, belozorovich@gmail.com

Facilitator country:

Belarus

Will the project include a synchronous exchange?

Yes

Project Phases:

Engagement of all the participants into collaborative work at projects and programs to discuss different side of money matters in different countries, to stimulate the students to learn more about money in their native countries and countries all over the world.

Participants learn more about history of the money and about money matters in their native countries and in countries all over the world, they to compare the use of pocket money in different countries and express how do they understand some of the proverbs about money and illustrate them. Also all the participants are suggested to make a film and other media works about the value of money, to design a currency.

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Project Categories

STEM

Creative/Language Arts

Social Sciences